Slime Fall
Game By Spaceface14 and Dedkat
Controls:
Arrow Keys
Game Play:
The player has a health bar at the top right, which slowly depletes as time progresses. To counter act that you need to eat the red edible slimes! Dodge spikes, because they kill you, and try to get to the flag before you die.
The game has a total of 6 levels, including a tutorial level. The over world, a grassy landscape in which the player must move quickly to eat all the edible slimes they can. The dungeon where you must really focus to dodge the many spikes in the level. The mines, with mine carts which you can get trapped in. A boss fight, where you must jump on the crown of the boss 10 times to defeat it. Finally an airship level where you must escape without getting blown away by the wind!
Instillation if your browser doesn't have WebGL:
download the zip file, open the file, double click on the exe file, extract all, and finally double click on the new exe file to play the game. Please only do this if your browser does not support WebGL, as the resolutions are different. Another option is to use another browser, such as Firefox or Microsoft Edge.
Music and Sound effects Copyright stuff:
Sound effects obtained from https://www.zapsplat.com
Overworld Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Download
Click download now to get access to the following files:
Comments
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GOOD WORK, I LOVED THE SOUND AND ART. CONGRATULATIONS. I DONT LIKED WHEN SLIME GRAPS IN WALL. MY GAMES HAVE THIS BUG TOO, DO YOU KNOW HOW CAN RESOLVE THIS? CONTINUE MAKING THIS GREAT GAMES!
Thanks! There are a variety of ways to stop the player from grabbing onto walls. You can check the name of the object they are colliding, check if the object the player is colliding with is under the player using raycasts or linecasts, and so on. I can help out if you need! Me and Dedkat discovered the bug but I though that it fit so I didn't use the version in which the player couldn't climb. Because the player can only jump so high the climbing was also helpful in that respect.
Thanks a lot, i solve just now im my last game using a mix of you hint with collisor check and adding a material with no friction in collisor's player.
I understanded you case, you used this wall grab as a game mechanic, smart!
Thanks!
Cute game! Interesting controls :D Made it 3 levels in or so, nice work!
Awesome, yeah it is very difficult!
Oh, sorry! I added a .exe file, but it looks kind of strange in full screen but still works.
Really nice game . Only bug that i can find i don't know if this is a feature if hold down to moving buttons ,near a wall you get stuck on that wall.
Kind of both. It was originally a bug but the version without it was less fun so we intentionally kept it.